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Jaquette de Dragon Quest VIII: Journey of the Cursed King
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Dragon Quest VIII: Journey of the Cursed King

Par LEVEL-5, Square Enix Product Development Division 9 · 27 novembre 2004

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87note presse /100
53 hdurée de l'histoire

En bref

Dragon Quest VIII: Journey of the Cursed King est un jeu RPG développé par LEVEL-5, sorti le 27 novembre 2004 sur PS2. Note de la presse : 87/100. Comptez environ 53 h pour terminer l'histoire principale.

À propos

Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015. It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view. Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.Lire la suite
Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015. It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view. Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.

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Capture 1 de Dragon Quest VIII: Journey of the Cursed King

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