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Flyff

By Gala Lab Corp., Aeonsoft · 25 December 2005

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Flyff is a RPG video game developed by Gala Lab Corp., released on 25 December 2005 on PC.

About

Flyff (short for Fly for Fun) is a fantasy MMORPG by Korean development company Gala Lab (formerly Aeonsoft & nFlavor). Flyff is a fairly typical party-oriented grinding game where no character can do everything; efficient play requires working in groups to level up by killing monsters, or Masquerpets. Its main distinctiveness lies in its flying system: flying is the normal method of transportation for characters above level 20. Flyff is hosted in 13 countries and 10 languages and is played by over 30 million people. GAMEPLAY: Players control an avatar that spends most of its active time fighting and most of its inactive time running a shop. Character classes are chosen at level 15 and sub-classes at levels 60 and 130, referred to as the first, second, and third job changes. The job changes are obligatory—when a character reaches the requisite level, experience gain stops until the completion of one of the job quests. At level 120, the character can become a Master, returning to level 60 with enhanced powers and able to work its way back up to level 121 and become a Hero. As of version 17, Heroes may select a third job class at level 130 and level up to the current cap of 150. Levels are gained based on experience, which can be acquired by killing Masquerpets and by performing quests. Quests generally involve killing specific Masquerpets and collecting the different quest objects they drop; a typical early quest is that of "Party of Is," with the requirement of collecting 7 Chupims through killing Pukepukes. At each level, the character receives skill points that can be invested in skills available to its job(s). There are two types of skills: those used for attacking and those used for protection and/or enhancement. Skills may have cool-down times and may cause status effects, with confusion, stun, and bleed among the most common effect. It is not possible to acquire maximum levels in all available skills until becoming a level 60 Master. Characters can be improved by acquiring objects such as improved equipment. Masquerpets drop equipment, the in-game currency penya, consumable items such as food and potions, and quest objects, or players can purchase equipment from other players note this is usually extremely expensive because of the high quality gear that can be acquired this way. These can all be traded between players; Flyff gameplay involves large amounts of buying and selling in order to collect desired equipment. Most equipment items have minimum levels at which they can be used. Combat Flyff features melee, ranged and magic combat, with different skills available to different classes. Health points, fight points, and magic power bars are able to be replenished through food, vital drinks and mana refreshers; some classes depend on assists to heal them with magic. PvP Player versus player (PvP) combat is allowed on all servers without penalty in the form of dueling. Both players must be over level 15, and within 30 levels of each other, tRead more
Flyff (short for Fly for Fun) is a fantasy MMORPG by Korean development company Gala Lab (formerly Aeonsoft & nFlavor). Flyff is a fairly typical party-oriented grinding game where no character can do everything; efficient play requires working in groups to level up by killing monsters, or Masquerpets. Its main distinctiveness lies in its flying system: flying is the normal method of transportation for characters above level 20. Flyff is hosted in 13 countries and 10 languages and is played by over 30 million people. GAMEPLAY: Players control an avatar that spends most of its active time fighting and most of its inactive time running a shop. Character classes are chosen at level 15 and sub-classes at levels 60 and 130, referred to as the first, second, and third job changes. The job changes are obligatory—when a character reaches the requisite level, experience gain stops until the completion of one of the job quests. At level 120, the character can become a Master, returning to level 60 with enhanced powers and able to work its way back up to level 121 and become a Hero. As of version 17, Heroes may select a third job class at level 130 and level up to the current cap of 150. Levels are gained based on experience, which can be acquired by killing Masquerpets and by performing quests. Quests generally involve killing specific Masquerpets and collecting the different quest objects they drop; a typical early quest is that of "Party of Is," with the requirement of collecting 7 Chupims through killing Pukepukes. At each level, the character receives skill points that can be invested in skills available to its job(s). There are two types of skills: those used for attacking and those used for protection and/or enhancement. Skills may have cool-down times and may cause status effects, with confusion, stun, and bleed among the most common effect. It is not possible to acquire maximum levels in all available skills until becoming a level 60 Master. Characters can be improved by acquiring objects such as improved equipment. Masquerpets drop equipment, the in-game currency penya, consumable items such as food and potions, and quest objects, or players can purchase equipment from other players note this is usually extremely expensive because of the high quality gear that can be acquired this way. These can all be traded between players; Flyff gameplay involves large amounts of buying and selling in order to collect desired equipment. Most equipment items have minimum levels at which they can be used. Combat Flyff features melee, ranged and magic combat, with different skills available to different classes. Health points, fight points, and magic power bars are able to be replenished through food, vital drinks and mana refreshers; some classes depend on assists to heal them with magic. PvP Player versus player (PvP) combat is allowed on all servers without penalty in the form of dueling. Both players must be over level 15, and within 30 levels of each other, t

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