Full release: October 27, 2026! Thank you to everyone who played the 弹丸棋盘 demo during Steam Next Fest! The fest ends on October 27, so there are only a few days left to try the free demo. The game is fully localized, so jump in and tell us what you think. Add
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Shoot & jump is a puzzle video game, released on 27 October 2026 on PC. Current Steam price: €2.33.
About
Shooting is moving Shoot & Jump is a turn-based board roguelike where you can't walk. Every shot knocks you the opposite way. Slam into an enemy and you get hurt; hit a wall and you stop; fire a grapple gun and you're yanked forward. Where you aim decides not just who you hit, but where you stand next. Monsters play by chess rules Enemies pour in from conveyor belts on all four sides and close in like pawns, knights, bishops, rooks, queens and kings. What every monster will do next turn (move, attack, mark an artillery strike, summon, charge up) is shown right on the board. One glance tells you where the danger is; the rest is solving the turn with two or three bullets. 50 guns, 12 ways to shoot Pistols, snipers, shotguns, SMGs, machine guns, grapples, rockets, sprayers, bows, energy weapons, launchers and a few strange inventions. Piercing, beams, lobs, fans, crosses, rings, front-and-back volleys... every gun shoots and kicks differently. Pick two to start each run. 398 cards, 20 archetypes Poison, burn, bleed, shock, bind, ramming, dashing, combos, charge, black-and-white squares, barricades and more. Pick one of three on every level-up. Cards from archetypes you already hold show up more often, crossover cards belong to two archetypes at once, and gun-exclusive cards exist only for one type of weapon. Cards sharpen each gun's personality instead of making every gun the same. Bosses that keep getting worse Each run draws from 50 bosses with no repeats. The later a boss appears, the stronger it gets and the more abilities it unlocks. The last wave is always one of 10 final bosses, which change phase and unleash ultimates as their health drops. Higher difficulties add more waves, up to 10. Features Shooting is moving: recoil, ramming and grapples turn bullets into footwork 150 monsters that move like chess pieces, with next-turn intents shown on the board 50 guns with 12 firing styles; take any two into a run 398 cards across 20 archetypes that build on each other 50 bosses plus 10 final bosses, 5–10 waves per run, scaling with every wave 4 difficulty levels, unlocked one by one 56 achievements that unlock new guns and cards A full codex of monsters, bosses, guns and cards Available in 10 languages: English, Simplified and Traditional Chinese, Japanese, Korean, German, French, Spanish, Brazilian Portuguese and ItalianRead more
Shooting is moving
Shoot & Jump is a turn-based board roguelike where you can't walk. Every shot knocks you the opposite way. Slam into an enemy and you get hurt; hit a wall and you stop; fire a grapple gun and you're yanked forward. Where you aim decides not just who you hit, but where you stand next. Monsters play by chess rules
Enemies pour in from conveyor belts on all four sides and close in like pawns, knights, bishops, rooks, queens and kings. What every monster will do next turn (move, attack, mark an artillery strike, summon, charge up) is shown right on the board. One glance tells you where the danger is; the rest is solving the turn with two or three bullets. 50 guns, 12 ways to shoot
Pistols, snipers, shotguns, SMGs, machine guns, grapples, rockets, sprayers, bows, energy weapons, launchers and a few strange inventions. Piercing, beams, lobs, fans, crosses, rings, front-and-back volleys... every gun shoots and kicks differently. Pick two to start each run. 398 cards, 20 archetypes
Poison, burn, bleed, shock, bind, ramming, dashing, combos, charge, black-and-white squares, barricades and more. Pick one of three on every level-up. Cards from archetypes you already hold show up more often, crossover cards belong to two archetypes at once, and gun-exclusive cards exist only for one type of weapon. Cards sharpen each gun's personality instead of making every gun the same. Bosses that keep getting worse
Each run draws from 50 bosses with no repeats. The later a boss appears, the stronger it gets and the more abilities it unlocks. The last wave is always one of 10 final bosses, which change phase and unleash ultimates as their health drops. Higher difficulties add more waves, up to 10. Features
Shooting is moving: recoil, ramming and grapples turn bullets into footwork
150 monsters that move like chess pieces, with next-turn intents shown on the board
50 guns with 12 firing styles; take any two into a run
398 cards across 20 archetypes that build on each other
50 bosses plus 10 final bosses, 5–10 waves per run, scaling with every wave
4 difficulty levels, unlocked one by one
56 achievements that unlock new guns and cards
A full codex of monsters, bosses, guns and cards
Available in 10 languages: English, Simplified and Traditional Chinese, Japanese, Korean, German, French, Spanish, Brazilian Portuguese and Italian
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Released1 month agoOctober 2026
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