When Soar development started, after one weekend we had a solid prototype of the flight model scripted in blueprints. The next step was to move it to C++, as we eventually need to execute it as part of the physics substep / asynchronous tick. So the task is to
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Soar is a racing video game.
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Soar through the mountains at breakneck speeds. Experience the thrill of adrenaline as you maneuver through canyons and fly over majestic peaks.
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