Skip to content
Sonic Riders: Zero Gravity cover
AAACommunity

Sonic Riders: Zero Gravity

By Sonic Team · 8 January 2008

0votes this month
0total votes
—0 player reviews
55critic score /100

At a glance

Sonic Riders: Zero Gravity is a racing video game developed by Sonic Team, released on 8 January 2008 on Wii, PS2. Critic score: 55/100.

About

Sonic Riders: Zero Gravity is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth racing game in the Sonic the Hedgehog series, and the second entry the Sonic Riders trilogy. A port for the Xbox 360 was cancelled during development, while a sequel, Sonic Free Riders, was released exclusively for that system in 2010. Gameplay in Zero Gravity is largely similar to its predecessor, with characters racing on different types of hovercraft called "Extreme Gear". In addition to the mechanics from the previous game, Zero Gravity adds a new gameplay system based around gravity that replaces the predecessor's "fuel" system. During the race, performing tricks and other actions will increase a character's Gravity Points, or GP. If players have accrued enough GP by the time they enter certain areas of the track, they will enter a Zero-Gravity Zone, where they can perform one of two maneuvers. A Gravity Dive will create a small black hole that points gravity forward down the track, giving the player a powerful free-fall boost that is further augmented by striking objects in the vicinity that the hole displaces, such as cars or signs. Alternatively, Gravity Control will alter the gravity of the course, allowing players to reach otherwise-inaccessible areas and shortcuts. Players can also use Gravity Drift to more easily maneuver around sharp corners.Read more
Sonic Riders: Zero Gravity is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth racing game in the Sonic the Hedgehog series, and the second entry the Sonic Riders trilogy. A port for the Xbox 360 was cancelled during development, while a sequel, Sonic Free Riders, was released exclusively for that system in 2010. Gameplay in Zero Gravity is largely similar to its predecessor, with characters racing on different types of hovercraft called "Extreme Gear". In addition to the mechanics from the previous game, Zero Gravity adds a new gameplay system based around gravity that replaces the predecessor's "fuel" system. During the race, performing tricks and other actions will increase a character's Gravity Points, or GP. If players have accrued enough GP by the time they enter certain areas of the track, they will enter a Zero-Gravity Zone, where they can perform one of two maneuvers. A Gravity Dive will create a small black hole that points gravity forward down the track, giving the player a powerful free-fall boost that is further augmented by striking objects in the vicinity that the hole displaces, such as cars or signs. Alternatively, Gravity Control will alter the gravity of the course, allowing players to reach otherwise-inaccessible areas and shortcuts. Players can also use Gravity Drift to more easily maneuver around sharp corners.

Statistics

Statistics

Screenshots

Screenshots

Screenshot 1 of Sonic Riders: Zero Gravity

Trailer

Player reviews (0)

Player reviews

Log in to rate this game.Log in

No reviews yet. Be the first!

Discussion (0)

Discussion

Log in to join the discussion.