Hi all, What follows is a documentation of my design and solutions to creating a procedural universe system for Space Marmalade. I hope it'll be of interest to any following development of the game. This technique can be broken into 3 parts. Randomish Seeding
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Space Marmalade is a strategy video game.
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Space Marmalade is a sci-fi turn-based strategy genre, bending the geometry of grid-space for an interstellar environment. Move from star to star, dispatching waves of procedurally-generated enemies. Each level is its own Solar System…
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